Project Database
/// Code, Worlds, & Reverse Engineering ///PSU Archive Unknown
Reverse engineered level data.
unity-standard-particles-plus HLSL
Adding some minor new features to the Unity Standard Particles shader.
udon-spawn-memory C#
A simple system for respawning the player at their last position. For VRchat.
PSVR2ToolkitTriggerConfig C#
A simple app to test setting the parameters of the PSVR2 adaptive triggers, using PSVR2Toolkit.
unity-birp-iesimporter C#
Unity's IES importer, originally made for HDRP/CoreRP, ported to the built-in rendering pipeline.
MaterialExplorer C#
A repo for housing and distributing the Material Explorer package for Unity
udon-safety-respawn C#
A simple Navmesh-based system for automatically respawning the player if they fall out of bounds.
cloudy-atmosphere HLSL
An improvement to scrawk's Unity port of Eric Bruneton's improved atmospheric scattering
unity-cube-importer C#
A ScriptedImporter for Unity that loads .cube files, used for colour grading. as 3D textures probably suitable for use as LUTs.
udon-audio-tools Code
A collection of scripts for adding more functionality to Unity AudioSources in Udon.
ideal-cel-shader-amplify ShaderLab
A basic cel shader for Unity made with Amplify Shader Editor with support for GI.
idol-cel-shader-amplify ShaderLab
A simple cel shader for Unity made with Amplify Shader Editor with support for GI.